Admittedly the tri count could have been lower and that is something I have learnt from through creating this piece so far. This mistake will not happen again.
Update #1: I have now completed the high-poly acid
container, the low poly is unwrapped and the normal and ambient
occlusion maps have been baked out.
I'm still working on this in my spare time; I need to finish the diffuse, add to the basic normal map, create a decals map and tweak the glass pane in the door to make it see-through.
Update #3: Here is the final Acid Container model. I finalised the diffuse, normal and specular maps and presented the prop using Marmoset Toolbag.
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