02/10/2012

The recovery room incident.

This is a new environment piece I have been working on in my spare time for a couple of months now. I had the idea of a small scene with a hospital room and hallway, where the room has been messed up by someone or something.
The focal point is the bed where the patient has been taken from; a bloody trail now starts at the bed and continues out of the room and down the hallway. The lighting will be a lamp that has been knocked off of the bed side table, along with a few dim ceiling lights.
I took inspiration from the games Resident Evil and Silent Hill, but also from some horror films I have seen in the past. This idea is a concept in my head and I will be creating as I go using reference images I have collected.
Here is some screenshots of the overall scene set-up before lighting and texturing. I am currently in the baking process for the props and will start texturing items in the next couple of days. This project is assembled in Unreal Development Kit, modelled in 3D Studio Max and textured with Adobe Photoshop.


Update #2: Placed down base colours of the textures and drafted the lighting, just to give some sort of idea of what I'm going for. Still a lot to do!


Update #3: Finalised the lighting and diffuse textures and currently finishing off specular and normal maps. Next thing to do is create the bloody trail leading from the bed and out into the corridor.


Update #4: I have decided to rename 'The Hospital Room' project to 'The Recovery Room Incident' and this scene will be completed tomorrow night. Final screenshots imminent! 

Final Update: Here we go, 'The Recovery Room Incident' UDK scene is finally done! The entire scene weighs in at 19,593 tris. Below are the final screenshots and texture flats. Enjoy.



Last thought: This has been my first time having a proper go at using the Unreal Development Kit, so this environment project has taken me a little longer than I first thought it would/wanted it to. I had an idea in my head for this type of a scene and working from some reference images and no concept, I have managed to create a fairly decent environment piece, that I am proud of.
Next up I will begin to learn some 3d sculpting in Mudbox (or Zbrush if I can ever afford it?), with the aim of my next environment scene being outdoors and featuring much more organic assets, such as rocks and foliage.
Thanks for taking your time to view my work and read my thoughts about it!