31/05/2012

The ruined jetty project.

I'm currently in the planning and concept stage of a new environment piece, which will hopefully make a solid portfolio piece once finished. I want to make a beach shoreline with an old jetty leading into the sea, which was once used for illegal operations such as drug and firearms smuggling, before the place was raided by a small special forces squad.
Here is a concept sheet I have painted up with some overall designs for the scene and (rough) props. I may add one more sheet of concepts too that aren't so loose. The programs I plan to use for this project are 3ds Max, Photoshop, Mudbox (or Sculptris) and UDK. I only know the very basics of UDK and I'm yet to use Mudbox, so this project will be a good (more thorough) introduction to both programs.

UPDATE: I have added another concept sheet with some orthographic drawing and measurements on.

Final deep sea diver.

This deep sea diver has been fully modelled and texture now and is more or less completed for the mean time. I think there is little tweaks I can make here and there with the texturing, but overall I have learnt some new things during this little coursework project and I'm pretty happy with the result.
I think the course requires you to rig and animate this little guy at some point, so you will probably see him popping back up in the not too distant future.

03/05/2012

Deep sea diver project.

My coursework requires me to create a deep sea diver from a concept provided. Here's where I am up to so far; I have just finished the modelling stage in about 5 or 6 hours. Next up is the mesh optimisation (The diver is currently a hefty 2900 polys!) and texturing stages. More updates on this to come!