20/06/2012

The acid container.

This is an acid container prop that I'm currently working on. I am going for a well-used, realistic look, to make it feel as it would fit in some sort of old industrial factory environment.
Admittedly the tri count could have been lower and that is something I have learnt from through creating this piece so far. This mistake will not happen again.


Update #1: I have now completed the high-poly acid container, the low poly is unwrapped and the normal and ambient occlusion maps have been baked out.


Update #2: I went back and created a 1024x2048 diffuse which have been overhauled (Adding to the normal and specular map too), I also changed some of the geometry.
I'm still working on this in my spare time; I need to finish the diffuse, add to the basic normal map, create a decals map and tweak the glass pane in the door to make it see-through.
 
Update #3: Here is the final Acid Container model. I finalised the diffuse, normal and specular maps and presented the prop using Marmoset Toolbag. 

14/06/2012

Indie Game: The Movie.

Released on 12th June 2012, Indie Game: The Movie is an incredible documentary that follows four indie games: Super Meat Boy, Braid and Fez through their development. You get to see everything, from the darkest moments, all the way to the highest of highs. All I can say about IG:TM is that it should be seen by all fans of video games, it's a great insight and is generally a fantastic piece of film. Truly inspiring. *****

05/06/2012

Eighteen months in...

I have now been learning 3d art for eighteen months (Give or take a few weeks), in which I feel that I've learnt so much; all the way from opening up 3ds Max for the very first time and being terrified by the complicated-looking UI, up to where I am today. I feel I have made great progress so far in my studies, both through the Train2Game course I'm enrolled on and extra-curricular learning, working my ass of each and every day.
Another milestone that the eighteen month point brings, is that I have also paid off half of my course. Working the extra hours at my part-time job in order to pay for my studies is tough, but at the same time allows me to learn the skills I need to break-in and get that job in the games industry!
Looking to the next eighteen months, I should be much more proficient in high poly modelling and the Unreal Engine; both of which are things I have recently started to learn. Add to this continuing to improve at my texture work and as a wannabe environment artist as a whole. Hopefully if I can learn as much in the next eighteen months as I have in this past year and a half, then I will blossom into a fairly good 3d artist, who starts to make some tiny ripples in the proverbial ocean that is the games industry.

"This is what I want to be a part of as a career, this is my passion..."